![]() I personally like a strong authorial voice in my roleplaying games. ![]() Let’s start with the big thing about the Advanced Dungeons & Dragons Dungeon Masters Guide: E. 2) The book’s organization was fairly arbitrary, so my final thoughts shall be ordered the same way. ![]() I thought about looking over the DMG section by section and giving my impressions on what I’ve gone through in retrospect, but decided against it for a couple of reasons: 1) I believe my overarching impressions are more important than thoughts on any individual page, e.g., whether the gem value determination system is too generous and could lead to too rapid a level game with a lucky roll.
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